.. include:: global.inc.rst ======= Tattoos ======= :Author: innoxia, bicobus For a version without all of the comments, see :ltgithub:`res/mods/innoxia/items/tattoos/heartWomb/heart_womb.xml`. coreAttributes -------------- value ~~~~~ The base value of this tattoo. All of the standard tattoos are 500 flames. I roughly base things on 1 flame = 10p, so 10 flames = £1. .. code:: xml 2000 name ~~~~ The name of this tattoo. .. code:: xml description ~~~~~~~~~~~ The description that’s shown in tooltips and on the item’s inspection page. .. code:: xml availabilityRequirements ~~~~~~~~~~~~~~~~~~~~~~~~ Availability requirements for this tattoo. Use ’npc’ for the character receiving the tattoo. Can be left blank. Example tattoo available only to the player or feminine NPCs .. code:: xml imageName ~~~~~~~~~ .. seealso:: :ref:`items-image` The file path for this clothing’s image. .. code:: xml heart_womb.svg enchantmentLimit ~~~~~~~~~~~~~~~~ How many enchantments can be fit into this item. I feel like 5 is a good number for this. .. code:: xml 10 slotAvailability ~~~~~~~~~~~~~~~~ Inventory slots that this tattoo can be assigned to. Leave blank to allow all slots to be used. .. seealso:: List of :ltgithub:`possible slots`. .. code:: xml GROIN colours ~~~~~~~ Please consult the relevant :ref:`documentation about colours`. Use this section to define available colours for your tattoo. The game detects specific colour values, and recolours them to the value chosen by the player. .. code:: xml You can also make your own, custom list of colours to be used. If you want to include custom colours, do not define a ’values’ attribute, and instead, list each Colour, like in the example below. .. code:: xml CLOTHING_PINK CLOTHING_PINK_LIGHT