.. include:: global.inc.rst
=======
Tattoos
=======
:Author: innoxia, bicobus
For a version without all of the comments, see
:ltgithub:`res/mods/innoxia/items/tattoos/heartWomb/heart_womb.xml`.
coreAttributes
--------------
value
~~~~~
The base value of this tattoo. All of the standard tattoos are 500 flames. I
roughly base things on 1 flame = 10p, so 10 flames = £1.
.. code:: xml
2000
name
~~~~
The name of this tattoo.
.. code:: xml
description
~~~~~~~~~~~
The description that’s shown in tooltips and on the item’s inspection page.
.. code:: xml
availabilityRequirements
~~~~~~~~~~~~~~~~~~~~~~~~
Availability requirements for this tattoo. Use ’npc’ for the character receiving
the tattoo. Can be left blank.
Example
tattoo available only to the player or feminine NPCs
.. code:: xml
imageName
~~~~~~~~~
.. seealso::
:ref:`items-image`
The file path for this clothing’s image.
.. code:: xml
heart_womb.svg
enchantmentLimit
~~~~~~~~~~~~~~~~
How many enchantments can be fit into this item. I feel like 5 is a good number
for this.
.. code:: xml
10
slotAvailability
~~~~~~~~~~~~~~~~
Inventory slots that this tattoo can be assigned to. Leave blank to allow all
slots to be used.
.. seealso::
List of :ltgithub:`possible
slots`.
.. code:: xml
GROIN
colours
~~~~~~~
Please consult the relevant :ref:`documentation about colours`.
Use this section to define available colours for your tattoo. The game detects
specific colour values, and recolours them to the value chosen by the player.
.. code:: xml
You can also make your own, custom list of colours to be used. If you want to
include custom colours, do not define a ’values’ attribute, and instead, list
each Colour, like in the example below.
.. code:: xml
CLOTHING_PINK
CLOTHING_PINK_LIGHT