2.3. Tattoos¶
- Author
innoxia, bicobus
For a version without all of the comments, see res/mods/innoxia/items/tattoos/heartWomb/heart_womb.xml.
2.3.1. coreAttributes¶
2.3.1.1. value¶
The base value of this tattoo. All of the standard tattoos are 500 flames. I roughly base things on 1 flame = 10p, so 10 flames = £1.
<value>2000</value>
2.3.1.3. description¶
The description that’s shown in tooltips and on the item’s inspection page.
<description><![CDATA[A stylised heart tattoo, which roughly resembles the shape of a female's reproductive system.]]></description>
2.3.1.4. availabilityRequirements¶
Availability requirements for this tattoo. Use ’npc’ for the character receiving the tattoo. Can be left blank.
- Example
tattoo available only to the player or feminine NPCs
<availabilityRequirements><![CDATA[npc.isPlayer() || npc.isFeminine()]]></availabilityRequirements>
2.3.1.5. imageName¶
See also
The file path for this clothing’s image.
<imageName>heart_womb.svg</imageName>
2.3.1.6. enchantmentLimit¶
How many enchantments can be fit into this item. I feel like 5 is a good number for this.
<enchantmentLimit>10</enchantmentLimit>
2.3.1.7. slotAvailability¶
Inventory slots that this tattoo can be assigned to. Leave blank to allow all slots to be used.
See also
List of possible slots.
<slotAvailability>
<slot>GROIN</slot>
</slotAvailability>
2.3.1.8. colours¶
Please consult the relevant documentation about colours.
Use this section to define available colours for your tattoo. The game detects specific colour values, and recolours them to the value chosen by the player.
<primaryColours values="ALL"/>
<secondaryColours values="ALL"/>
<tertiaryColours values="ALL"/>
You can also make your own, custom list of colours to be used. If you want to include custom colours, do not define a ’values’ attribute, and instead, list each Colour, like in the example below.
<tertiaryColours>
<colour>CLOTHING_PINK</colour>
<colour>CLOTHING_PINK_LIGHT</colour>
</tertiaryColours>